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There has been a significant rise in the cases of robbery, theft and assault all over the world. These incidents are making safety a matter of deep concern for both residential and business owners.
Therefore, it has become vital to choose security services to ensure protection of your family and assets. A regular from an edition of and a variant from an edition of Both versions will go on sale tomorrow Tuesday We have wanted to work with Tom for a long time and we are over the Moon with our first collaboration.
The prints go on sale tomorrow Friday This poster comes in two versions: a lush, decadent colour regular with gold metallic detailing from an edition of 70; and a Quite the honour!
Since we The cream version, both the English and Cyrillic variants will go on sale tomorrow at a random time Stan's Bestiary Vol.
Originally conceived as part of last year's Inktober exercise, these small ink pieces lend themselves beautifully to the letterpress printing method, by which the images are transferred onto a thick cotton paper We have been holding this release back for a special occasion and BDP's fifth anniversary seems like the right time to release it, so here it is in all its glory.
Neither of them made a noise. So if you still get a warning or even a blocked download, you might want to add it to the whitelist don't ask me how, i have never done it since i've never gotten to the point this was required.
The other thing being that this is another release with lots of all-touching LL code merges. I've already found right-click editing crashing the Viewer and fixed it but i suspect there's a lot more broken than just that but i can't just sit here and wait for things to break otherwise these updates will never happen at all.
I believe that if there is something broken you'll find it. Also, this update contains some necessary fixes so waiting any longer is only detrimental for the Viewer.
I'm not Firestorm after all, i don't want to let you wait 6 months for fixes when they have been fixed the very same day they were reported.
Oh look! It's a third Well fuck. I feel the need that a few things, especially regarding help and support needs to be changed around. I'll spend some time investigating how to tackle this, most likely moving the support channel in Discord around, adding a new one and also investigating a bot setup so i can force people to suck on that welcome and FAQ channel first before posting anything.
I'll probably also rewrite the guides that i've already wrote and possibly add new ones in hopes to prevent more questions before they even get asked so i can filter down the amount of help needed to something that allows bringing some organization in for better viewing and possibly also for better insight for the user.
And with that, thanks to all the new Patrons and the old ones who keep supporting my work! The Viewer would be dead without you. This time there have been so many good pictures around, i don't even know where to put them all.
I suppose i'll split them for this and the next release so i got reserves in case until next time there aren't many good ones. Originally this update was planned yesterday, exactly one month after the last one but the merge with the latest code did bring quite some problems All baseline animations were broken, didn't play and basically most actions like jumping and sitting got you infinitely and permanently stuck.
Also there was a nasty crash whenever someone including you played the standup animation after falling from great heights. This made the Viewer basically impossible to use properly.
Cracking down on this one cost me a few hours but trashing and redoing something hasn't been all too rare lately. In fact the entire month was basically riddled with issues like this.
As some of you may have noticed i've dabbled a lot in VRChat lately and started working with the Unity Engine. As much as i hate the Unity Engine its usage is quite "user friendly" although extremely complex.
I'm saying that from a developer point of view though. The way the editor works though and what's possible with it and how easy it is was very surprising although a welcome one.
In fact many of the things i like so much i want to bring them to SL. If anything this has got me quite some inspiration what else i could do with the UI.
In Unity you can basically drag any asset and drop it on any fitting UI Element. An animation preview with a dummy but want to see your avatar?
Just drag your Avatar into the preview window and viola, it will be previewed with your avatar. Want an animation to play in this state?
Just drag it into the motion box. You can basically drag anything anywhere as long as it belongs there.
We do kind of have this in SL already but i feel like this could be extended in some places. We can already drag objects onto our avatars to attach them.
How about dragging EEP presets into the world to apply them? Just some ideas to start. Unity also has a simple animation editor build in which is quite powerful though and can even translate basically any animation from any skeleton to another as long as they have a similar structure.
Looking at their animator has given me some ideas how to tackle my own Animator and how to possible solve the UI look issue.
Further on Friday's meeting i also suggested a new effect to play with that Unity allows, it's called "Scrolling Emissive" there and it basically does what it says, it uses the Emissive Mask but instead of making everything emissive as per the texture's definition, it has a small configurable area that "scrolls" through from one side to another, fully configurable speed and direction of course.
We already have emissive and adding this would be a very simple addition to the emissive shader as well as adding a couple options for the direction which would be the speed at the same time, think of it as the texture offset options , possibly an additional brightness slider, scroll area and so on.
It's a very simple thing and wouldn't hurt anyone, wouldn't even cost performance really. Here's the effect in action. It's simple but looks really great.
This could be used for many great things. I would put on a karate gi after and, go into my backyard in Long Island, New York do kata and imagine I was one of those guys in the movies.
I got my first chance to take a two week trip there to train. Loved it, met a friend while there and, made the plan.
I have been living here about eleven years already. What is it like coming back to the US when, you have been living in China so long?
I feel really nervous. The people their behavior everything. The thing that makes me most nervous is how easy it is to get into a conflict with people in the states.
Very different from China. Have you met Jet Li yet? What's he like? I never met Jet Li. I did do some extra work on films in the past but, never got to meet any of these big wigs.
What are your instructors like in China? They have all been really nice and open with me. I will only train with teachers whose personality suits mine.
That goes for in the states as well. Now you wrote an article for this blog , detailing the differences in how the training in China is so different from the US would explain that here?
In the states there is more real life violence. Here they fight as in Sanda but it is mostly for a living like a job.
Very few people get into fights on the streets here. The motivation is different. The basics are very solid in China, they have more patience and discipline you can say.
Also usually there is less cross training. Both are good and have their benefits. So the Chinese arts you have studied do stress Sparring Correct?
Since I have been in China I have studied three system each has its own story. Baguazhang in Beijing. I took private lessons and every once in a while I would have a partner and do some application.
Back in the state where I did Bagua Zhang they spared every week, and did special drills as well. I trained with professional fighters the majority of the time and, the wrestling sparring was very rough.
I got my ass handed to me weekly. Within Songshan Shaolin all the school do Sanda as part of their curriculum. School levels in Sanada vary.
I train once a week with full time Sanda fighters and, also spar with my traditional Shi fu students. Sanda is like most other forms of kickboxing but, also has throws.
I also had a couple of real incidents but, we can save those stories for another time. And how do they feel about Grappling? They are not all limited to just striking as seen in many forms of competition like Sport Karate?
Sanada has throws but, many schools these days seem to be neglecting them and, focusing on purely kickboxing aspect of it.
Qin Na which has always been an integral part of Shaolin and, other styles of kung fu, has become very rare around here. Luckily I have found an old school teacher that knows the stuff well.
Qin Na has all kinds of locks holds and escapes, even some ground fighting. The Baugua Zhang had lots of locks escapes and thows, but no ground fighting.
Shuai Jiao was all throws. Because he came from a Shuai Jiao background when he began to cross train in BJJ, he picked it up real quick. Very interesting read.
This is different than what happened yesterday. I understand that this doesn't necessarily mean anything is wrong. NOT saying that it is.
Well keep in mind that this is self-published, self-packed executable and moreover a WinRar "installer". So no official installer or signage.
It's as plain and simple as it can get I do take privacy and security serious too and i investigate any report i may get about shady stuff going on just got a big boomer a day ago hence why i don't use a normal installer, it allows you to simply open the installer with WinRar or 7zip and look right into it or extract it manually if you don't trust the "installer", it should also make it much easier for any antivirus software to scan it.
I went from the link at your website. So that was never an issue. Nope, I tried three browsers and EDGE which I don't use normally was the only one that would download the file completely.
I said that somewhere in my posts :D. Create an account or sign in to comment You need to be a member in order to leave a comment. Sign up for a new account in our community.
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